Requires 1 XBox controller to play
Platform
PC
Game Genre
Puzzle Adventure
Engine
Unreal Engine 4
Project Duration
3 semesters in University
(Total 12 Months)
Tools Used
Word
Excel
Powerpoint
Perforce
PureRef
Photoshop
3D Studio Max
Role
About the project
Fears Be Gone is my Graduation Video Game Project for my final year in University. It is a Puzzle Adventure video game being made by a team of 5 Game Designers and 2 Artists.
The duration of the project spanned over 1 Academic Year (or 8 total months or 2 semesters).
Brief Overview
The core theme of Fears be Gone can be summed up as:
"Fighting against Nightmares"
The player plays an Imaginary Teddy Bear named Mr.Snuggles who goes on an adventure inside the nightmarish dreams of a small kid. The goal is to fight against the nightmares and turn the dream into a pleasant one.
Level Designer
Game Designer
Scripter
Screenshots
More Info
Since Fears be Gone is entirely based inside a child's dream world, we opted to design the levels keeping a very surrealistic tone. We took inspirations from many surrealistic architecture and designs and most notably, from the wonderful works of M.C. Escher.
Here is an early concept artwork for our 'elevator highway' level: