PLATFORM
ABOUT THE PROJECT
PC / XBOne / PS4
ENGINE
Anvil
TOOLS
Prince of Persia Sands of Time is a third person action adventure and platforming video game developed by Ubisoft Montreal and released in 2003.
The Remake intends to bring a new and improved experience for modern players and fans of the iconic franchise.
Word
Excel
Power point
Visio
Photoshop
Illustrator
3D Studio Max
Perforce
Confluence
JIRA
ROLE
Combat Game Designer
MY RESPONSIBILITIES
COMBAT SYSTEMS DESIGN
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Analysed old Prince of Persia combat and made design, 3C, signs and feedback and user experience improvements according to modern video game standards
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Designed and improved the base melee fight targeting system, time abilities system (slowdown, rewind) which are essential to Prince of Persia
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Worked as the owner of several core combat related features developing them from concept to final shippable quality
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Worked in collaboration with a multi-disciplinary team containing animators, technical artists, programmers, VFX Artists and SFX artists
AI DESIGN AND SCRIPTING
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Designed and scripted attack/defense move-sets for Prince, Enemies and Boss Fights
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Scripted Enemy and Boss Fight AI behaviors
NAVIGATION DESIGN
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Designed and worked with navigation team to implement fight navigation and navigation related fight move sets
ADDRESSING PLAYTEST AND FEEDBACK
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Analysed and addressed feedback from playtesting sessions related to Game Design and UX Design for Combat
MOTION CAPTURE
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Planned and Directed motion capture performers for recording fight animations for Prince, enemies and bosses